BOMBANANA All Achievements Guide for Steam
BOMBANANA all achievements guide with the current 23-achievement list, published Steam requirements, undisclosed triggers, Campaign milestones, and Endless targets.
FAQ
How many BOMBANANA! achievements are listed?
What is the Endless Master requirement?
Which BOMBANANA! achievements have no public requirement?
Quick answer
The official Steam achievement record lists 23 BOMBANANA! achievements. A practical completion route is to clear Campaign milestones first, group the published repeat and dice targets, complete the published interaction goals, then finish Custom and the published Endless thresholds. Seven public entries have no description in the current record, so their exact triggers are To be confirmed: First Defusal, Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac.
The full game has a 30-level handcrafted Campaign, while Endless uses procedural waves and Custom provides adjustable conditions. Keep those goals separate from the old Demo record. The level count guide and gameplay modes guide explain that boundary.
The current 23 achievement targets
The following requirements are the current collected Steam records. The unlock percentages seen around launch are not permanent rarity or difficulty ratings.
- First Defusal has no public description in the current record. Its exact trigger is To be confirmed.
- Here We Go Again asks you to play the same level 3 times.
- BOOM! asks you to explode for the first time.
- Junior Defuser asks you to complete 5 levels.
- Indecisive Monkeys asks you to roll the dice 3 times.
- Still? has no public description in the current record. Its exact trigger is To be confirmed.
- Slapper asks you to slap 30 times.
- Repairman asks you to complete 5 repairs.
- Wirecutting Expert asks you to cut 5 wires.
- Expert Defuser asks you to complete 15 levels.
- Just in Time! asks you to defuse a bomb in the last 3 seconds.
- OUCH! asks you to get hit by 20 bottles.
- Fixaholic has no public description in the current record. Its exact trigger is To be confirmed.
- Basket! asks you to score a basket.
- Fearless Monkeys asks you to choose Hard difficulty in Custom Mode.
- Punching Bag has no public description in the current record. Its exact trigger is To be confirmed.
- Rollaholic has no public description in the current record. Its exact trigger is To be confirmed.
- Master Defuser asks you to complete 30 levels.
- Endless Junior asks you to complete 5 waves in Endless Mode.
- ŞENGÜN! has no public description in the current record. Its exact trigger is To be confirmed.
- Slap Maniac has no public description in the current record. Its exact trigger is To be confirmed.
- Endless Expert asks you to complete 15 waves in Endless Mode.
- Endless Master asks you to complete 30 waves in Endless Mode.
Finish Campaign milestones first
Campaign progress naturally covers Junior Defuser, Expert Defuser, and Master Defuser at 5, 15, and 30 completed levels. Wirecutting Expert may also arrive during normal play when a wire module appears. Do not treat Master Defuser as the Endless Master achievement because one counts Campaign levels and the other counts Endless waves.
The Campaign count is confirmed at 30 handcrafted levels. A level-specific table for every current full-release bomb is not part of the public first-party launch record, so use the level pages as status pages and the live manual for any module rule. The release facts page keeps the full-game date and mode facts in one place.
Pair the repeat and dice counters
Here We Go Again has a published 3-play requirement, while Still? has no public description. Indecisive Monkeys has a published 3-roll requirement, while Rollaholic has no public description. You can still use repeated practice as a team tactic, but do not infer an undisclosed counter or assume that progress persists after leaving a session. Check the achievement result instead.
This block is easier to plan when the team agrees on its purpose before starting. A group learning the bomb can let repeat attempts serve practice. A group cleaning up achievements can choose one stable activity and avoid changing targets after every attempt.
Group repairs, slaps, bottles, and baskets
Repairman has a published 5-repair requirement, while Fixaholic has no public description. Slapper has a published 30-slap requirement, while Slap Maniac and Punching Bag have no public descriptions. OUCH! has a published 20-bottle-hit requirement. Do not invent a shared counter or assume that one interaction advances another undisclosed condition.
Basket! has a published one-basket requirement, while ŞENGÜN! has no public description. The record does not establish a best throwing method. Treat any reliable setup you discover as a team tactic and recheck it after an update. The three-role guide helps keep interaction practice separate from the manual relay.
Time and mode achievements
Just in Time! requires a defusal in the last 3 seconds. The requirement does not establish a universal timer, a safe practice level, or a checkpoint. Use a run where the team already understands the current module rather than creating a dangerous guess at the end of an unfamiliar bomb.
Fearless Monkeys requires Hard difficulty in Custom Mode. Endless Junior, Endless Expert, and Endless Master have published thresholds of 5, 15, and 30 waves. The dedicated Endless Master guide covers the 30-wave requirement and the extra behavior that remains To be confirmed.
A safer 23 out of 23 route
- Progress through Campaign until the 5, 15, and 30 level milestones are complete.
- Use one level for the 3-run and 6-run repeat pair when the team is ready.
- Take the dice counter from 3 clicks to 30 clicks.
- Work through repairs and bottle hits in a controlled session.
- Coordinate slaps given and slaps received without assuming they are one counter.
- Score one basket, then continue toward ten.
- Attempt Just in Time! only after the final action is understood.
- Enter Custom on Hard for Fearless Monkeys.
- Push Endless through the published 5-, 15-, and 30-wave thresholds; do not infer undisclosed achievement triggers from their names.
This order is a planning recommendation, not an official unlock sequence. The current communication guide is useful when a team is doing cleanup without turning every attempt into a speedrun.
What remains To be confirmed
The 23 achievement names are listed in the current record. Published requirements cover 16 entries; the exact triggers for First Defusal, Still?, Fixaholic, Punching Bag, Rollaholic, ŞENGÜN!, and Slap Maniac remain To be confirmed because their public descriptions are blank. Counter persistence, checkpoint behavior, the best method for baskets, the timing setup for Just in Time!, and any later achievement changes also require live verification. Steam’s live achievement page and the in-game result should win whenever a later build differs.
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